1) What were the first videogames like?
Primitive, non-commercial experiments created on large, academic mainframe computers or oscilloscopes in the 1950s and 60s.
2) How have videogames changed over time?the rise of 3D graphics, widespread online multiplayer, mobile gaming, and the rise of service-based revenue models
3) What do the most successful games have in common? Answer this in as much detail as you can. Think about audience pleasures - what do people like about playing videogames?
The most successful games share high engagement through immersive, often open-world environments, strong social components (multiplayer), and long-term, consistent popularity, exemplified by titles like Minecraft and GTA V. They prioritize solid, intuitive gameplay design, high polish, and accessibility across platforms, fostering word-of-mouth appeal.
4) What criticisms have been made towards videogames?
Videogames have faced extensive, long-running criticisms spanning from societal effects to internal industry practices. Major areas of concern include the promotion of violence, potential for addiction, social isolation, and the perpetuation of stereotypes.
1) At the time of the article, how many Fortnite players were there worldwide? (Bonus question - how many are there now? Try Googling it.)
200m players
(Today = Right now, there are 48,092,199 concurrent players playing Fortnite)
2) Why is it so popular? What are the audience pleasures of the game?Well, it’s free, it’s fun and it has a very silly, offbeat sense of humour. While PUGB has a serious, realistic visual style, Fortnite: Battle Royale has very bright, almost cartoon-like graphics as well as loads of ridiculous items and costumes, such as space suits and dinosaur outfits.
You can also pull a variety of dance moves during the game, and some of these have taken on a cult appeal in schoolyards around the globe. The Floss, inspired by the viral video of the boy dancing with Katy Perry during her Saturday Night Live appearance last spring, is basically the new dab. All of this means the game is really fun to watch as well as play, so many of the streamers and YouTubers who play the game – such as Ninja, Tfue and Loeya – have become huge stars. . They’re broadcasting many hours of themselves playing the game to their millions of fans, making Fortnite the most watched game on major streaming service Twitch.
3) Why might some people criticise Fortnite?
Fortnite receives criticism from various groups, including parents, gamers, and critics, primarily due to its intense popularity, community culture, and gameplay mechanics.
4) Copy and paste two comments from 'below the line' of the Guardian article - these are comments written by Guardian readers in response to the feature. Select one comment you agree with and one you disagree with and explain why.
Extension task: read this news story reporting that Prince Harry has called for Fortnite to be banned. Why does the Prince think Fortnite producer Epic Games is irresponsible?
Read this Guardian article on videogames being more important than sport and music when it comes to youth culture. Do you agree on the cultural significance of videogames?
Comments
Post a Comment