Audience Effects Theory
Create a new blogpost called ‘Audience Effects Theory’ and complete the following tasks:
1) Write a definition of a passive audience:
An audience which accepts the messages encoded in a media text without challenge.
2) Write a definition of an active audience:
2) Write a definition of an active audience:
engages, interprets and responds to a media text in different ways and is capable of challenging the ideas encoded in it
3) Write a definition of the hypodermic needle theory:
A linear communication theory which suggests that the media has a direct and powerful influence on audiences, like being injected with a hypodermic needle.
4) Write down a media product (e.g. TV show, newspaper or videogame) for each category of Blumler and Katz's Uses and Gratifications theory and WHY it fits that particular audience use/gratification. The first one is done for you:
INFORMATION/SURVEILLANCE: Media text - The Times newspaper
> Why: It tells audiences important information about politics, the world and more.
PERSONAL IDENTITY:
> Why:
> Why:
DIVERSION/ENTERTAINMENT: Multiplayer Games
> Why: Meeting new people and gaining friendships
> Why: Meeting new people and gaining friendships
RELATIONSHIPS:
> Why: ?
> Why: ?
5) Re-watch the clip from Blue Planet above and write a paragraph analysing how elements of the clip offer the audience pleasures or gratifications (use media terminology from Uses and Gratifications theory and the 3 Vs - notes outlined above).
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